/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.opengl; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView; import android.opengl.GLU; /** * Provides drawing instructions for a GLSurfaceView object. This class * must override the OpenGL ES drawing lifecycle methods: * <ul> * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}</li> * <li>{@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}</li> * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}</li> * </ul> */ public class MyGLRenderer implements GLSurfaceView.Renderer { private Triangle mTriangle; private Square mSquare; private float mAngle; @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // Set the background frame color gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); mTriangle = new Triangle(); mSquare = new Square(); } @Override public void onDrawFrame(GL10 gl) { // Draw background color gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // Set GL_MODELVIEW transformation mode gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); // reset the matrix to its default state // When using GL_MODELVIEW, you must set the view point GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); // Draw square mSquare.draw(gl); // Create a rotation for the triangle // Use the following code to generate constant rotation. // Leave this code out when using TouchEvents. // long time = SystemClock.uptimeMillis() % 4000L; // float angle = 0.090f * ((int) time); gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f); // Draw triangle mTriangle.draw(gl); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // Adjust the viewport based on geometry changes // such as screen rotations gl.glViewport(0, 0, width, height); // make adjustments for screen ratio float ratio = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode gl.glLoadIdentity(); // reset the matrix to its default state gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix } /** * Returns the rotation angle of the triangle shape (mTriangle). * * @return - A float representing the rotation angle. */ public float getAngle() { return mAngle; } /** * Sets the rotation angle of the triangle shape (mTriangle). */ public void setAngle(float angle) { mAngle = angle; } }